Happy Again Out of My Mind Flying Turtle 1980

What's so fascinating near weird children'due south Idiot box shows?

Young children can become transfixed by television programmes that adults find utterly baffling (Credit: Alamy)

They depict hypnotic worlds filled with acidic colours and inexplainable plot lines, but children'due south television tin can give us surprising insights into how our brains develop equally we grow upwards.

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Pepi Nana stirs, and sits upwardly in bed.

"Tiddle toddle, tiddle toddle," she says, flapping her arms, and blinking a pair of enormous circular optics. She walks over to the desk-bound, sits downward, and, using the oversized pencil in her front pocket, scribbles a letter of the alphabet to the Moon.

"Tiddle toddle, please come to tea, and nosotros tin have a story. Yours lovingly, out of the window, Pepi Nana."

She steps onto the balcony of her toy firm, kisses the alphabetic character and watches it flutter upwards into the dark sky. What Pepi Nana doesn't know is thaton theMoon lives a waxy-looking creature with coal-blackness optics chosen Moon Baby. He has a fixed smile and a blue Mohican. He reads her letter, pulls up the hood of his dressing-gown, and flies out of his crater towards World…

Most people have a favourite Television testify from childhood. If you're a parent, in that location's besides probably a show that your children adore but y'all detect strange, or even a bit creepy. Correct now, for many parents, that show is Moon and Me. It follows the nighttime-fourth dimension exploits of a mismatched set up of dolls – including Pepi Nana, a soft pink onion called Mr Onion, and the milky, clown-like Colly Wobble – who come to life whenever the Moon shines.

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My i.five-year-old nephew doesn't share this scepticism. Equally the episode we're watching unfolds, he moves closer and closer to the screen, smiling, cooing, pointing and saying "Wow". My eight-yr-sometime daughter stares in slack-jawed wonder at it all.

What is it nearly these pre-schoolhouse TV shows that makes them and so captivating for immature viewers, but then strange to adult eyes? As a female parent, I've worried whether watching television at a young historic period is a healthy childhood experience or a mind-rotting activeness stunting my children's evolution. The fact that I don't understand these shows hasn't helped.

But weirdness, information technology turns out, tin can exist a expert thing.

Young children'southward minds process data differently from adults' – what's weird for united states is often highly engaging for them. A better understanding of these differences could assist create healthier, more engaging television programmes, boosting children'southward agreement of the world as well as keeping them entertained. And it could also assist usa parents to make better decisions about the blazon of television we allow our children sentinel.

Moon and Me, information technology turns out, is a product of inquiry, informed by a collaboration between the co-creator of the hit prove Teletubbies – Andrew Davenport – and Dylan Yamada-Rice, a researcher specialising in children's education and storytelling, to study how children interact with toy houses.

Sesame Street employed developmental psychologists and education experts from the outset to help make every episode educational (Credit: Getty Images)

Sesame Street employed developmental psychologists and education experts from the kickoff to assistance make every episode educational (Credit: Getty Images)

Such direct collaborations between academics and children's TV are non new. Sesame Street, which celebrated its 50th anniversary in 2019, employed developmental psychologists and education experts as part of the production team from the outset. Co-creator Joan Ganz Cooney thought television might be used as an educational tool to ameliorate prepare kids for kindergarten.

By Jan 1970, just a few months after it beginning aired, roughly a 3rd of two-to-five-year-olds in the United states regularly watched the bear witness, with upwards of five million children tuning in to each episode. And although it was entertaining, every episode was – and yet is – planned with specific learning objectives in mind.

"The Sesame mission is to help children abound smarter, stronger and kinder," says Rosemarie Truglio, a developmental psychologist who is senior vice president of curriculum and content at Sesame Workshop.

Has it succeeded? By the late 1960s, most United states of america households endemic a boob tube set, merely whether they could sentinel Sesame Street depended on where they lived, because in some areas it was broadcast on Very Loftier Frequency (VHF) channels, in others on Ultra High Frequency (UHF) channels. UHF signals were weaker, and some TV sets couldn't receive them, which meant merely around two-thirds of Americans had access to Sesame Street.

"Just the human action of beingness exposed to the prove and watching it routinely increased school performance amongst the children who were able to view it," says Phillip Levine, an economist at Wellesley Higher in Massachusetts, citing the results of a study he and Melissa Kearney at the University of Maryland published. They found that children who watched Sesame Street were more than likely to exist academically on track, and less likely to be held back, than those who didn't. Crucially, access to a VHF signal wasn't contingent on parents' wealth or educational activity – factors which might have affected children'south later school operation. In fact, the study showed that children growing up in "economically disadvantaged" communities benefited the most from watching Sesame Street.

Only not all television set is every bit concerned with children's instruction.

In the late 2000s, Angeline Lillard, a developmental psychologist at the University of Virginia in Charlottesville, was looking at how children'south behaviour might be affected by the ways television characters behaved. Her team had been watching a lot of SpongeBob SquarePants – an American drawing about a talking xanthous bounding main sponge living in a pineapple at the bottom of the sea. The show is eclectic, to say the to the lowest degree, something that has helped information technology accomplish a cult post-obit with children and adults alike.

"We were watching a whole lot ofSpongeBob in lab meetings, and I felt I simply couldn't become any work done after," Lillard recalls. "I thought: 'If that happens to me after watching information technology, I wonder what happens to four-year-olds.'"

This prompted her to start a new study, looking at the impact of idiot box viewing on children'south executive role – a set of cognitive abilities that include focusing attention, planning, deferring gratification and managing emotions. Compared to watching a different children's drawing, called Caillou (about the everyday life of a 4-year-old), or only doodling on paper with crayons, watchingSpongeBob impaired iv-year-olds' performance on various tests, including reciting a list of numbers in reverse, and learning to affect their toes when being instructed to touch their head.

At the fourth dimension, Lillard thought it might accept been the fast-paced editing that was to arraign. In the SpongeBob clip they used, the scene changed roughly every 11 seconds, whereas in Caillou it was every 34 seconds.

Four years later, she published the results of a more thorough follow-up study. Information technology wasn't the speed of cuts that was problematic, but how much fantastical, physics-defying content they independent.

"Very early on in life, if non innately, babies take a folk understanding of having things fall, or that if something pushes against something else, information technology is going to autumn down," Lillard explains. But what happens is that a car flies through the air, then it winds up in outer infinite, then all of a sudden they're skiing down a slope, they're under the sea, they pour cat nutrient out of a box and what comes out is far more than could peradventure have fitted inside the box… It'due south only one thing later another that can't mayhap happen in the existent world. "Our brains aren't gear up to process all of that," says Lillard. "My inkling is that the prefrontal cortex is working hard to figure all that out then POOF! Information technology tin't practise information technology. It's merely not realistic."

Lillard stresses that they have only observed a short-term effect – there'south no straight evidence to suggest that watching highly fantastical content will harm your child in the long run – but children as sometime every bit six were affected (they oasis't studied older children).

And it wasn't just SpongeBob. Martha Speaks – a programme about a dog who gains the ability to speak English after drinking some alphabet soup, intended to teach children vocabulary – had a similar effect, as did a relatively ho-hum-paced drawing called Lilliputian Einsteins, well-nigh iv pre-schoolers helping a fairy put the Northern Lights dorsum in the sky. Even well-intentioned educational programmes can backfire if their content isn't age-appropriate.

Young children's attention is attracted towards very different things compared to adults so television shows use this to help them follow what is going on (Credit: Alamy)

Young children'due south attention is attracted towards very dissimilar things compared to adults so television shows apply this to assistance them follow what is going on (Credit: Alamy)

A serial of photographs appear on the screen: two yellow wooden ducks confronting a white background; two turtles swimming underwater; ii lion cubs in the African savannah. Soothing classical music plays in the groundwork.

This is a short clip from Baby Einstein: Numbers Nursery, which aims to innovate infants to the numbers one to five, and I'm watching it with Tim Smith, a developmental psychologist at Birkbeck Babylab in London.

Smith tells me his colleague showed this video to six-month and 12-calendar month-olds, tracking their gaze to judge their interest in the images and whether they were looking at both objects, which is obviously important if you lot're trying to teach the concept of "two". Later watching the clips, they would ask the parents what they idea of them.

The parents would say, "I really liked the bits with those lion cubs and the turtles, those were really cute. My little i adored those bits besides." But the researchers noticed that the children seemed uninterested in these scenes.

Smith thinks this is because toddlers' young visual systems struggle to pick out the creatures from their backgrounds. He shows me a second sequence adult past another colleague, who worked with a television receiver company chosen Abbey Home Media.

A second cut-out of a lamb spins downwards onto a plain green screen while the narrator says: "It's a lamb." The same thing happens twice more than. Then the whole sequence repeatsagain, just this fourth dimension the narrator says "Ane, 2, three," equally each lamb lands. Information technology'due south boring. It's repetitive. But when the same babies who watched Baby Einstein were shown this, their eyes tracked the arrival of each lamb, suggesting that they were engaged and following it.

A memory floods back to me: sitting on the sofa, trying to become my own young kids to watch the BBC nature documentary Blueish Planet. At the time, information technology seemed relaxing, educational – surely real porpoises and polar bears are far better than endless repeats of Peppa Sus scrofa? But they seemed completely uninterested. Now I know why.

Smith pulls upwardly a unlike video. A three-year-former girl in a pink patterned cardigan sits on her mum's lap watching Telly. Another window shows what she'southward looking at: Waybuloo – a British-Canadian children'due south TV serial, featuring four CGI animated characters with unnaturally large heads and eyes, floating effectually a fantastical land called Nara.

The girl is hooked up to eye-tracking equipment, and, every bit the freakishly beautiful "Piplings" bladder around, her optics precisely track their movements, confirming that it'southward these creatures, rather than the mountains or trees in the groundwork, that have engaged her interest. Smith tells me Waybuloo is so constructive that Babylabs effectually the world at present use a clip from it, or similar children'due south cartoons, whenever they demand to depict the attention of a child back to what they want them to look at on the screen.

Children's TV characters often have large, simplified faces and use bright colours to enable infants' sluggish attention systems to keep up (Credit: Getty Images)

Children'southward TV characters often have large, simplified faces and utilise bright colours to enable infants' sluggish attention systems to keep upward (Credit: Getty Images)

The Television set screen flickers. Now the little girl is watching a flick of three women spaced out in a line, each holding a brightly coloured ball. Smith points out the daughter's eye movements. To start with, she looks at each of their faces in plow. Now, as the women begin to dance on the spot, her attention switches between them. Adjacent, the women take it in turns to throw their ball in the air or milkshake information technology from side to side, the girl's attention drawn to these bright, moving objects.

I picket earlier footage of the same girl when she was just a twelvemonth old. Her enormous brown eyes show a gaze that is more sluggish, less coordinated, drawn less to faces and more towards whatever movement on the screen – and to those brightly coloured balls.

It'south a subtle departure, but if you want to attract a young child's attention towards an object or character, yous have to point all the visual information in a scene towards it or they will struggle to follow the story. That's why children's Tv shows have big caricatured faces, often with things sticking out of their heads. "Then when they move their heads, in that location's a lot of peripheral movement," says Smith. "In that location'due south also lots of luminance and colour contrast that guides their attention to it. You're helping them to find the thing they're interested in."

In 2014, he published a study showing how closely attention-grabbing features, such every bit colour, brightness and movement, matched the location of the main speaking character in frames from children'due south Television shows, compared with half-dozen adult shows. "We wanted to see whether the producers of these children's shows have, through trial and error, developed techniques that effectively help infants to understand and process information," Smith was quoted as proverb at the time.

They had. Paring down the action enables infants' sluggish attentional and visual systems to keep up. And characters' optics tend to be very clearly marked, the outlines of their faces often set confronting white, or uniform-coloured backgrounds, making them stand up out even more than.

It means that even with a very primitive visual organization, you're even so able to very chop-chop identify that main speaking character. This makes it easier for children to follow the story and potentially larn from it.

Andrew Davenport – the producer of Teletubbies and Moon and Me – studied oral communication therapy at university, simply his real passion was drama.

Upon graduating, he and a friend ready up a theatre product company, and information technology was through this that he landed a job as a writer and puppeteer on a Ragdoll Productions show called Tots Tv. The show, which featured iii ragdoll friends, their pet donkey and a mischievous dog, won two BAFTA awards, finding audiences in the UK, Usa, Central and South America. Simply it was nil compared to what Davenport did adjacent.

The Teletubbies obtained worldwide appeal perhaps because it was specifically designed for one and two year olds (Credit: Getty Images)

The Teletubbies obtained worldwide appeal perhaps because it was specifically designed for 1 and 2 yr olds (Credit: Getty Images)

Teletubbies was the Goggle box equivalent of a Hollywood blockbuster, going on to air in over 120 territories in 45 unlike languages. Tinky Winky, Dipsy, Laa-Laa and Po were inspired past a trip to the Smithsonian Institution in Washington with Anne Woods, founder and creative managing director at Ragdoll. They wandered into an exhibition most space and Davenport said, "Isn't it weird how they put all this technology into the spacesuits, and when y'all run across them walking most in them, they look as much like babies in nappies as anything."

The Teletubbies were conceived as technological babies, set in a technological superdome. Even the windmill on the loma is a nod to ane of the beginning pieces of technology children encounter: a pinwheel on their pram. Their bodies were painted bright fluorescent colours, because that seemed to fit with the technology theme, equally did putting the TV screens on their stomachs – TVs that showed videos of children doing simple activities out in the real world.

"For me, Teletubbies is entirely around that early phase of life when the kid is coming to grips with their own torso and their own physicality: walking, talking, running, falling over – all of the things that the Teletubbies did," says Davenport. The green-hilled ready was designed to accentuate the depth of the physical space they inhabited, and much of the show only involved the Teletubbies coming and going and popping upwards and down, playing with those physical concepts.

Some adults, however, didn't get it. The show was accused of "dumbing downwardly" children's TV and criticised for its constant repetition, poor plots and lack of sense of place. But that was exactly the point. Teletubbies was peradventure the showtime TV evidence specifically designed for 1-to-2-yr-olds. Ane Norwegian Television receiver executive has described it every bit "the about market-oriented children'due south programme I've ever seen".

Davenport and Wood had learned the visual equivalent of baby talk. If the Teletubbies are weird, it's because – visually and developmentally – and so are infants.

For Wood, the blueprint of shows like Teletubbies is intuition combined with years of trial and mistake. "I think the but skill I have, if I have 1, is being able to watch a screen like a three-year-old might. It is about knowing when to suspension, how long to pause for, how to make that comic, how to use apprehension."

Although children live in the aforementioned world every bit us, they perceive it differently. A little daughter with a baby brother might posit that all babies are born boys, and and so turn into girls, for example. Or that houses fall down to World and then walk into position, using their legs. "You tin can see how immature children will often say things that nosotros remember are funny considering their perception is that X is the instance, when in fact Y is the case. That difference needs to be respected, but equally information technology tin can be the stuff of content," says Wood.

Engaging with what children are watching on television may be a good way for parents to help their youngsters learn more (Credit: Alamy)

Engaging with what children are watching on television may be a skilful way for parents to assist their youngsters learn more (Credit: Alamy)

Ofttimes, her programmes are designed as a conversation between the boob tube and the children watching it. "When people objected to Teletubbies, we used to say: 'Look, Teletubbies understand babies, and babies understand Teletubbies. If you're watching Teletubbies without a child, you are only getting one one-half of the conversation.'"

She cites the start of the bear witness, where a boat goes out of frame, then comes back in, then goes out of frame once more. "That sequence is nigh playing a peekaboo game with a very immature child: Where's the gunkhole gone? Hither it is, coming back again." A recent survey constitute that a game of peekaboo is the surest way to make a baby laugh.

After the success of Teletubbies, Davenport and Forest moved on to In the Night Garden, which Davenport describes as a "contemporary nursery rhyme" aimed at two-to-three-yr-olds. "It's that stage where the kid has come up to grips with the physicality of the world and is at present fascinated with the idea of turning what it knows on its caput in an abstract way – the time when nursery rhymes, linguistic communication play, symbolic play, toy play start to get the matter." Each character is designed to stand alone, just like Humpty Dumpty or The Old Woman Who Lived in a Shoe exercise in a volume of plant nursery rhymes.

The central character, Iggle Piggle, represents a kind of "every-child", who lollops effectually trying to make sense of it all. Davenport says he was inspired past a petty girl who used to say "Iggle Piggle Iggle Piggle Iggle Piggle" whenever she was excited. There's also Makka Pakka, a beige, circular-bodied beast, with a penchant for collecting piles of rocks and washing things with a sponge.

Davenport is fascinated by the idea of accessing his audience through their ain preoccupations and interests. Rock-collecting was a childhood hobby of his, while the obsessive washing is not about cleanliness just engaging with an activity that many young children discover challenging: washing their faces and getting set up for bed. "The idea is that you tin create these little nuggets of action, routine, rhyme or song which go something that parents and children can share together to get through something that might be tricky or difficult," he explains.

Many parents worry about the television their children are watching but some studies show that the right kind of programming can have positive effects (Credit: Alamy)

Many parents worry well-nigh the television their children are watching but some studies show that the right kind of programming can have positive effects (Credit: Alamy)

I remember In the Night Garden's opening sequence – which involves a rhyme nearly a little boat no bigger than your hand circling round and effectually in the bounding main, while an adult traces circles on a child'southward palm. Information technology was a failsafe way to put my son to sleep. When I tell him, Davenport sounds genuinely moved. "When these things are working, they do become components of the human relationship between the parent and the child".

Davenport has seen his godson using Makka Pakka's song as a way to launder his hair and confront. "When you find that something is useful, that'southward obviously incredibly satisfying and rewarding," he says.

This is what led him to arroyo the Academy of Sheffield during the development of Moon and Me. He'd read a written report where two groups of children were taught a lesson including either standard materials or some involving the Teletubbies. Those working with the Teletubbies cloth seemed far more than engaged than in their normal lessons – in 1 case a child who barely spoke and hardly took function in class activities returned their completed task asking for some other one.

"If you arroyo children through their own culture, rather than imposing your culture on them, they are much more motivated and more interested," says Davenport.

Having read about the work with Teletubbies, and becoming intrigued by the idea of child culture, he approached the researchers most doing a study to learn more about how contemporary children play with toy houses. The result was his collaboration with Dylan Yamada-Rice, now at the Majestic Higher of Fine art in London.

Moon and Me is aimed at a broader age range than either Teletubbies or Night Garden. It's a tale near a toy house coming to life at dark, of the sort that were popular in the 1940s and 50s.

"At that place is still a general assumption that stuff can be made for adults and just dumbed downward for kids without looking specifically at the needs of that young audience," she says. But if you want them to acquire annihilation from it, you need to find ways of engaging that young audience.

"If yous can't believe in the depth of the character and that one character deeply cares about some other character, and then you're not going to exist very effective in maintaining children'southward interest. And if yous don't believe in that character, then you're not going to intendance that they are writing a letter to the moon."

Children who were taught lessons using materials involving the Teletubbies were far more engaged than those without according to one study (Credit: Getty Images)

Children who were taught lessons using materials involving the Teletubbies were far more engaged than those without according to one study (Credit: Getty Images)

Yamada-Rice joined together ii large toy houses from the department shop John Lewis, and fitted them with tiny cameras, pointed not at the children but at the toys inside the houses. They then assembled a group of 1-to-v-yr-olds from different cultural backgrounds and set up them loose on the toys, recording how the toys were moved, what the children were proverb as they played with the characters and what voices they were giving them.

One thing they noticed was the children's preoccupation with transitions: going up and down the stairs; in and out through the front door; into bed for sleep and back out over again; and the importance of sitting down for tea. Another observation was how the children oft had multiple scenarios occurring on unlike floors of the houses. "Maintaining them all was a scrap like spinning plates," says Davenport. "So, a shot which recurs a lot in Moon and Me is of the whole firm with all three floors exposed, so you can see the characters on the different floors and stairs".

I sit down with Tim Smith and watch an episode. There'south the narrator tucking the various characters into bed on the different floors of the house. In that location'due south Moon Baby ringing the front doorbell and Pepi Nana letting him in. In that location'south a shot of Pepi Nana walking down every step of a staircase.

Smith points out the moonlight lighting upwardly Pepi Nana's face equally she sits up in bed; the use of noises, such as Colly Wobble's tinkling bell, to cue viewers' attention and prompt them to seek him out; the developed narrator request "What's next?" as Mr Onions lays the table, and and so a subtle flash of movement most the cups. All of these, he says, aid engage the child's attending and aid them to follow the story.

Young children can become transfixed by television programmes that adults find utterly baffling (Credit: Alamy)

Young children can get transfixed by idiot box programmes that adults observe utterly inexplainable (Credit: Alamy)

There are subtle lessons woven into the fabric of Moon and Me, such as the fine art of structuring a alphabetic character, and telling a story – core principles of early-years instruction – or Pepi Nana climbing into a tub, which rolls away, and so popping out of it again, which helps teach almost object permanence. Davenport tells me his shows aren't intended to be "educational". His audience, he says, is pre-educational. He strives to provide what he describes as "the "unfatiguable" exercise of mind".

Here'south the general rule: earlier the age of two, kids won't get much out of Tv – unless an developed is sitting with them, helping them to understand it.

"The way we tend to brand idiot box for kids is to create stories through a narrative that unfolds over time with characters interacting," says Heather Kirkorian, a developmental psychologist at the Academy of Wisconsin in Madison. "That kind of traditional narrative format probably won't work very well for kids nether two." If they watch too much TV, this could fifty-fifty undermine their evolution by discouraging them from interacting with the real world.

From age 2 or three until they are five, children tin can follow uncomplicated plots, just not circuitous moral lessons, such as a keen getting his or her come-uppance at the finish. "Kids at that historic period are not really able to be like, 'Oh, here'due south this not bad, and he's so hateful, and I don't want to be like him because I'1000 learning that that's bad,'" says Polly Conway, senior Telly editor at Common Sense Media, an American arrangement which tries to help parents navigate this complex maze. Rather, these immature children may endeavour to emulate the bad behaviour. "What they demand to encounter is someone similar Daniel Tiger [a popular American-Canadian drawing character] but going through this day and learning to tie his shoes, mayhap proverb hello to his grandad."

Schoolhouse-age children tin cope with more than complex plots and moral lessons. "Certainly, the eight-to-12 age group are able to see that negative behaviour and understand that the message is 'Don't do this negative behaviour'," says Kirkorian. However, they may all the same struggle with jumps in time, such as flashbacks. In fact, it's non until around age 12 that children begin to take adult-like comprehension of what they see on the screen. Her enquiry suggests that toddlers may gain more than from simple interactive apps, similar games or even video chats, than from Television receiver shows.

"All television content is teaching something. The question is what is it pedagogy?" Joan Ganz Cooney, the co-creator of Sesame Street, used to say. A lot of content still portrays unhelpful stereotypes about, say, what girls and boys tin practise, or features violence. "Information technology'due south very unlike from an adult brain where y'all can say, all correct, this is just comedy and this is fun," says Rosemarie Truglio of the Sesame Foundation.

The characters from In the Night Garden are intended to have the same preoccupations and interests as the young audience who watch them (Credit: BBC)

The characters from In the Night Garden are intended to accept the same preoccupations and interests every bit the young audition who picket them (Credit: BBC)

Truglio says the best way for kids to watch the plan – any programme – is with a caregiver. That way you can reinforce the educational messages they are getting from the Television receiver set. Co-watching with older kids can also be can be useful, considering if yous spot them enjoying something with dubious morals or stereotypes, and so y'all can open up a discussion most information technology.

A lot of studies take shown that standard adult-focused form will lead to very poor transference of noesis to the real world, Tim Smith tells me. But you lot can overcome that, either by having the show engage with the young children, for example by asking them questions, or, more than importantly, past having another person in that location. Children can be highly engaged and cognitively agile, but their attention is always limited, says Smith. He suggests occasionally pressing pause, giving children the time to engage and discussing what they're watching.

As a female parent of 2, all of this sounds good in principle. But sometimes we only desire some peace and repose. Sometimes we've got stuff to exercise. Sometimes nosotros've been playing with them for iii hours and need a break.

When I was young, kids' Telly was only available for a few hours a day. Then along came Nickelodeon and the Disney Channel. At present information technology'due south YouTube and Netflix on demand.

I'g reassured that occasionally employing Iggle Piggle or Moon Infant is unlikely to be harmful. But I'm also inspired – to not necessarily switch off when the TV or iPad is switched on. Because with a little more endeavour from me, it tin can be something even better: a weird world that we can explore together.

* This is an edited version of an article that was first published byWellcome on Mosaic and is republished here under a Creative Commons licence.

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Source: https://www.bbc.com/future/article/20191206-why-children-find-weird-television-so-mesmerising

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